gaming

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Gaming and saving the world

I am not a gamer, this is not the perspective that i'm coming from at all, but key parts of Jane McGonigal's vision unites well with the aims of Visions Unite.

Specifically:

  • Always being able to give a person something they, personally, can do
  • Making the possible believable.
  • Achieving that epic win after great individual effort and collaboration with others.

All of those mean connecting people (both into smaller dream teams of compatible, complementary talents and into a large number of supporters).

I'm more interested in bringing what makes games satisfying to self-organizing to make things better, than to making games a vehicle to saving the world, which is the direction she goes in, but please, watch:

http://www.ted.com/talks/view/id/799

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